I have been toying with the idea of adding polymorph potions into the game.
By its nature, adding poly to all classes like this has huge un-balancing potential, so it would need to be modified.
Instead of using the normal poly tables, create a mob in the zone the potion is that it links directly to.
Add a check for levels, if char drinking is lower level than the poly mob, potion fails.
This would open up some interesting new zone plot ideas and quest goals.
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