Thinking of ways to drum up excitement and get some more people playing. The thing that keeps forcing itself to the front of my mind as the best decision is some class changes. I'll preface the discussion by noting that one of the main reasons I logged in and checked things out was that I heard there were new multi-class options for druids and rangers.
Possible options:
1. Remove Tri-classes and allow any dual-class combination
This option allows for many new combinations and ideas. It would likely need some balancing and tweaking along the way but 1/2 the fun is the player-base finding overpowered builds and combinations while they're being assessed. SD4 did this and it was pretty fun.
2. Extend level cap for all races to minimum of 45 for existing classes. I never understood the reasoning behind some of the races having such dismal level caps. Literally nobody uses them because of this. It makes sense for Half Giants to cap HPs but really no other class. Is the only reason they are capped the way they are to match the corresponding AD&D rule set?
3. More new zones to explore - already in progress
4. Re-assess some class specific skills to allow more players to be independent and no require having a cleric character or some other character. I'm looking at you locate item. Maybe make similar skills that don't butcher the rule set but still allow a Wa/Th for example to know if an item is loaded in a zone. Maybe they can pay an NPC 2k to know if an item is loaded, when the last time it loaded was or something along those lines. Maybe an NPC that can give hints on where to find gear that matches their class. more ways to connect characters to gear. This one could be it's own topic.
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