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Polymorph potions

PostPosted: Mon Feb 10, 2014 1:02 am
by Maxum
I have been toying with the idea of adding polymorph potions into the game.
By its nature, adding poly to all classes like this has huge un-balancing potential, so it would need to be modified.

Instead of using the normal poly tables, create a mob in the zone the potion is that it links directly to.
Add a check for levels, if char drinking is lower level than the poly mob, potion fails.

This would open up some interesting new zone plot ideas and quest goals.

Re: Polymorph potions

PostPosted: Mon Feb 10, 2014 11:11 pm
by Lennya
Or you could tune the poly mob to the level of the player character.. if the PC is level 4, the NPC is mmedited to the default matching level.