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Code updates 10 August 2021

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Code updates 10 August 2021

Postby Zax » Tue Aug 10, 2021 9:23 pm

Hi all,

We've ported over quite a few code updates today. The list of changes is below. I've bolded the items that are likely to directly affect your playing experience.

PLEASE LET ME KNOW ASAP IF YOU NOTICE ANY WIERDNESS OF ANY KIND WHILE PLAYING!

Zax/Hax/Ajax/Fae/Vassago

Bug Fixes:
-Added check for falling when GROUP FLY wears off (Works like FLY now, so be prepared to fall if it drops)
-Fixed "group all" for multiple mobs of the same type. (You can now group all five of your goblin followers at once.)
-Fixed Identify to always show damage vs. small mobs first.
-Fixed poison bug that set you to fighting yourself even if you were immune to poison.
-Fixed rez so the rezee says "Thank you" instead of the rezzer.
-Fixed "Spell82, please report" message
-Fixed Mage Specialist GM to list skills like all the other GMs
-Fixed druid bug to keep lvl13 challenge druid from casting lvl 19 spells.
-Fixed READ to work properly when reading mudmail and other written messages.
-Cleaned up some message output typos

New Features:
-Updated GROUP FLY wear off messages. (Check your triggers!)
-Ungrouping yourself also disbands your group.
-Added "dismiss all" option for dismissing pets.
-Added "order all" option for ordering pets.
-Added "deposit all" and "withdraw all" option for banks.
-Enabled "put all" to work for containers in the room. (You can now "put all" into the bag lying on the ground.)
-Gave SC & DC fighters more practice sessions. (1 for every multiple level of classes they have. So SC gets one every level, dual-class one every two levels, etc.)
-"CREATE FOOD" and "MINOR CREATION" items now appear in caster's inventory (if he/she/it can carry them, otherwise they fall to the ground.)
-Shopkeepers won't accept unrentable items.
-Receptionists won't store unrentable items
-All keys are now unrentable
-Barbarians can now carry and use all keys.
-Added SPECIALIZED to skills output. (If you are specialized in a skill/spell, it will show as such when you type STUDY or SKILLS).

Help File Updates: (Check these out. You may learn some things :) )
-Updated help entries for "SPELL CREATE FOOD", "PELL MINOR CREATION", "STATS", "SPELL DISPEL EVIL", "SPELL DISPEL GOOD", "SPELL DISPEL MAGIC"
-Updated help table entries for "DISMISS", "GROUP", and "ORDER".
-Added "IRS", "MOB IRS", "FUMBLE", and "SPELL GROWTH" entries to Help Table
-Updated "SPOT", "DUAL WIELD", "PRACTICE" help entries
-Cleaned up "RESIST" and "RESISTANCES" Help Table entries.
-Added note to "SPELL POLYMORPH" help table entry to note that poly'd giant forms can't bash huge mobs.
-Corrected damage dice info in "SPELL FLAME BLADE" help table entry.

Code Cleanup:
-Made do_look() code more functional.
-Made do_read() more functional
-Cleaned up do_put() structure
-Cleared a bunch of warnings in act.wizard.c
-Cleaned up act.wizard.c
-Cleared out dead code in spec_procs3.c
-Changed values in quest_enhance() to be defined constants
Zax...
Zax
 
Posts: 138
Joined: Fri Oct 02, 2015 6:35 am
Location: Western USA

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