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Feedback Request on Consider Command

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Feedback Request on Consider Command

Postby Zax » Mon Aug 14, 2017 7:36 pm

The Consider command (see "help consider") will give you an general idea of how tough a mob would be to kill. It is intended to be approximate and your mileage may vary depending on your equipment and class.

That said, a few players have mentioned that, for them, it's inaccurate to the point of not being very useful. So I'd like to ask you to post replies to this post stating whether you find the command useful, why you feel it is or isn't, and if not, do you feel it's generally giving you results that are too high, too low, or just randomly inaccurate. Also, please state which class(es) you play most often or are playing when you feel Consider is too inaccurate.

Thanks.
Zax...
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Re: Feedback Request on Consider Command

Postby Tyme » Tue Aug 15, 2017 1:03 am

Consider command for me always seemed to be ok when my eq was fairly normal for my level and only up to like level 20 or so. I don't know what all goes into the command (level of mob vs. me, my ac vs theirs, etc...), so can't really tell much, but I have only ever used it as a newbie and chump, and even then if you are sanced and spelled up it doesn't help in the least bit. I don't know if code can bring more attributes into the function to make it more accurate (again, don't know what's in it now so can't say what else could be added...hps, damage dice, etc.)
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Re: Feedback Request on Consider Command

Postby Dell » Tue Aug 15, 2017 5:38 am

Yeah it's good to run around with a char knowing know monster, the xp gain is more telling, but spells are suppose to be better at that. On the other hand the donation gears dumped on donation hall does boost the power of newbies making it even more more inaccurate, where my mu/th can kill almost everything short of the two highest description without swear.
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Re: Feedback Request on Consider Command

Postby Votrepatron » Wed Aug 16, 2017 1:09 pm

I play a barbarian, Tera. I would say the Consider command for me is pretty useless right now. I had amazing gear at one point and could kill most things no matter what it told me(within reason for my level, i still died to things that would 2 shot me.)

Most of what i noticed now, since i dont have my hero barb shield <weep> is that the Consider commands that say "Maybe i should just kill you now" or "You are MAD" are usually correct, those things have nasty descriptions and will most likely kill me. But i am in Shangri'la right now and all the fiends there say, "Easy" or "No Problem" and i usually barely make it out on top, and have died multiple times.

I did notice that some mobs were showing a "max number of hits" and other things along those lines when 'considered' but most of the fields were empty.

That is what i have noticed. But my toon is all sorts of screwed up, i think. But i like playing him anyway.
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Re: Feedback Request on Consider Command

Postby Dell » Wed Aug 16, 2017 1:47 pm

After some use you get etter with consider it seems, as my mu/th sees comparative hp, AC and estimate of numer of attacks per round.
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Re: Feedback Request on Consider Command

Postby Tyme » Wed Aug 16, 2017 7:58 pm

I believe that the consider command gets more detailed if you know one of the Lores. For instance, if you know People Lore and cons a person, it'll give you those extra lines. Without a lore, it seems the level based algorithm is lacking quite a bit.
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Re: Feedback Request on Consider Command

Postby Dell » Wed Aug 16, 2017 8:40 pm

Ooooh that's what it is.
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