The sorcerer class has always felt like the magic users poor secondary choice. There are very few places that the sorc excels over the mage.
When it comes to multi-class, the penalties to spell count are felt even more acutely. The cl/so is no where near the potential support that the mu/cl is, and the dr/so slowdown to play is not balanced by the spell use during the challenge.
One possible option is to use mana-regen as trigger for spell retention. Sorc has a chance to not loose a spell on cast, and be able to recast it. Based on mana-regen, level, skill percent, and attributes.
Another, redo the mem function to a more dynamic time unit, instead of just tick. Remove multi-mem and change time to mem spells to a count based on seconds, instead of per minute.
Add more spells to the sorc class. Not really a fan of this as it pulls sorc away from being a sub-class of the mage and into it's own field. Possible add a mana shield type spell, or some channelled ability that makes a use of mana-regen. Channeling could increase spell damage, spell level, or speed of cast while active.
Redo spellfail. Break spellfail into separate categories, where anti-cleric gear affects cleric spells, and anti-mage gear affects mage spells. This could have a large affect on some tri-class loadouts. No reason why -sf gear could only affect the class it is usable for.
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