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consider command

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consider command

Postby Patches » Fri Aug 11, 2017 1:07 am

[Thu Aug 10 19:03:54 2017] [48522] Dell: the Consider cmd

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Re: consider command

Postby Patches » Fri Aug 11, 2017 1:14 am

You tell Dell 'Question for you if you got a moment'
[Dell] tells you 'sure'
You tell Dell 'what do you mean by "consider command"'
You tell Dell 'because i thought there was one in game.'

[Dell] tells you 'the command 'consider' <monster>, to and could in the help file add a list of the
range of reactions, like is 'Are you MAD' worse than 'should I just ill you now?', but in
retrospection it's fairly clear'

You tell Dell 'ah, so help file clarification'

[Dell] tells you 'yeah I should get better at explaining myself, but now it's almost time to pull
the 'not my first or second language'-card :D'

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Re: consider command

Postby Maxum » Fri Aug 11, 2017 6:05 am

Just as a point of interest, the consider command gets more useful when you make successful lore checks.
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Re: consider command

Postby Patches » Fri Aug 11, 2017 7:31 am

Yes, it does... but it also adds a tick of lag. Do we want that?
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Re: consider command

Postby Maxum » Sat Aug 12, 2017 1:57 am

A tick? No.
Should be two rounds of combat (PULSE_VIOLENCE)
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Re: consider command

Postby Patches » Sat Aug 12, 2017 5:13 am

This is an example where lore can be detriment, then.

Without Lore:
sneak in, con mob, sneak out

With Lore:
sneak in, con... processing... processing... sneak out

Perhaps we want to move the lore to a separate skill? Observe, analyze, etc. something, so we retain the function of consider, which is quick and efficient.
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Re: consider command

Postby Maxum » Sat Aug 12, 2017 6:37 am

I think it is fine as it is.
Consider without the lore bonus is wildly inaccurate and fast.
With lore it becomes for knowledgeable, but takes more time to look.
It starts to become on a par with 'Know Monster' in time, but without the magical knowledge gained.
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Re: consider command

Postby Patches » Sat Aug 12, 2017 7:29 am

True... but what if I just want the quick and dirty, but I have lore? There is no option (at this time).

Perhaps add a SET toggle for it. SET Consider enable/disable

Enables or disabled the enhanced consider function lore gives you, without removing combat bonuses from it.
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