There are many different races you can play, each with it's on pros and cons. Every race has limits to what classes it can be and how high level it can reach in those classes. Here's some info on the various races from the help files:
NOTE: IGNORE ANY MENTION OF RACE WAR. RACE WAR IS CURRENTLY DISABLED.
Human: Look in the mirror. Humans are the average the other races are
compared with. The are unlimited in all classes. They are subject to the
least amount of racial hatreds. Humans may multi-class, but some multi-
class combinations are restricted to other races, especially to elves
and half elves. Human fighters can be granted exceptional strength
bonused additional to normal 18 strength.
Humans fight on the side of good in the race war.
Humans start at age 17, are mature at 21, middle aged at 41, old age at 61,
and are ancient at 91.
Elf: Sharp features such as pointed ears set this race apart from most.
They are known to be flighty and not dependable. Elves are also known to
be some of the best magicians around, as well as being one of the most
dexterous races. They fight on the side of good in the race war. The
subraces of elf are:
Moon Elf: More Movement, faster Mana gain, higher dex, lower con than
humans. Some races have a racial hatred for them.
Supposedly they detect secret doors and have infravision.
Gold Elf: Same as Moon, except more intelligent and less wisdom.
Wild Elf: Same as Moon except stronger, less intelligent.
Sea Elf: Same as Moon except healthier and stronger, less dexterous.
They can naturally breath water and have innate empathic
abilities to communicate underwater.
Moon and Gold Elves start at 120, mature at 251, reach middle age at 501, old
age at 751, and are ancient at 1126.
Wild and Sea Elves start at 120, mature at 151, reach middle age at 301, old
age at 451, and are ancient at 676.
(Dark elves, or Drow, are very different and are listed separately.)
Half-Elf: A Half breed of human and elf, this race calls no place home and
tries to make anywhere s/he stays their home. A Half elf can take on the
qualities of either of it human or elvish parents. They usually have the
infravision and can detect secret doors like an elf. They have good
movement and mana gain. Half elves can multi-class in some interesting
ways, including multi-class Druids. Half elves fight on the side of good
in the race war. Half-Elves start at 25, mature at 51, reach middle age
at 101, old age at 151, and are ancient at 226.
Dark-Elf (Drow): The most evil race of elves, these live under the ground and rarely
tunnel out to the surface. They have infravision and are well
coordinated, but may not have good constitution. They like to enslave
other races, and especially hate other elves. They are cold blooded
killers, and masters of magic. The sunlight causes their eyes extreme
pain, so they cannot fight well in sunlight. Generally dark elves have
black colored skin and white hair. Very occasionally, Dark Elves will
automatically cast darkness and levitate on themselves. Dark Elves fight
on the side of evil on the race war. In fact, they are the main
instigators of the race war, since they would very much go wipe out the
good races completely, and enslave the bad races. Not even other Dark
Elves trust Dark Elves.
In comparison to good elves:
Dark Elf: Same as elves, but higher dex, infravision, class limits are
different. Minus to hit in lighted rooms, automatically cast
darkness and levitate on themselves occasionally.
Dark Elves start at 120, mature at 251, reach middle age at 501, old age at
751, and are ancient at 1126.
Dwarf: Wide as a barrel and about as tall. This short stocky race builds
the best stone houses/tunnels or anything made of stone around. Perhaps
due to their underground existence, Dwarves have developed the ability to
see outside the normal range of visible light, into the infrared. Due to
their short legs they sometimes have trouble keeping up with companions of
taller races. Dwarves are known to have very good constitution, but as
also known to be very hard to get along with. Some races hate all dwarves.
Some (jealous of fine Dwarven craftsmanship no doubt) claim dwarves are a
bit clumsy. Dwarves do seem to gain HP faster, and they are hard to
poison. If a dwarf does not have a beard a foot long he must be a baby.
Dwarves fight on the side of good in the race war.
Dwarves start at 45, mature at 61, reach middle age at 121, old age at 181,
and are ancient at 271.
Dark-Dwarf: Dark Dwarves are ugly, twisted, Dwarf-like creatures of the Underdark.
The dwarves claim no relationship with them, but Dark Dwarves can be
assumed to be similar to Dwarves in most respects, except they fight on
the side of evil in the race war. It is said Dark Dwarves serve Dark
Elven masters.
Dark Dwarves start at 45, mature at 61, reach middle age at 121, old age at
181, and are ancient at 271.
Gnome: Some would say that these guys look like a dwarf with a very large
nose, I would not say that to a dwarf though. Gnomes are known to be very
intelligent, but are not wise at all. They have the low movement and
infravision of a dwarf, but have faster mana gain. Gnomes fight on the
side of good in the race war.
Gnomes start at 45, mature at 91, reach middle age at 181, old age at 271,
and are ancient at 406.
Deep-Gnome: Same as Gnome but they fight on the side of evil in the race war.
Halfling: Mini-humans is what they look like, but nothing like humans are
they. Halflings like to enjoy good food and lay about. They are good at
most Thief skills when born and can hide naturally, although they are not
an evil race. They are also more likely to learn Thief skills through use.
They are very dexterous, but not very strong. They usually have trouble
keeping up with taller companions, but they recover their endurance and
health faster than many other races. Halflings are hard to poison naturally,
becoming resistant to poison over time, and eventually immune. Halflings
fight on the side of good in the race war.
Halflings start at 25, mature at 31, reach middle age at 61, old age at 91,
and are ancient at 136.
Goblin: Goblins are nasty little creatures, about the size of Halflings. They are
not as strong as larger races, but make up for it by being more
coordinated and less ethical. They live short brutal lives, and are just
out for themselves. They have infravision, and like to steal. Goblins
have the racial trait 'Like Father, Like Son' and learn thief skills
extremely fast. They fight on the side of evil in the race war.
Goblins start at 12(young), reach middle age at 29, old age at 43, and are
ancient at 64.
Orcish: Orcs live short, brutal lives in their underground warrens. They are
remarkably similar to toothy, pig snouted, hunched humans, but seem to be
de-evolving. They are perhaps becoming healthier over time, due to their
tendency to eat their own children if the children are weak. Those who
are not Orcs find Orcs remarkably repulsive. They have infravision, and
dislike light. Orcs are well suited to the Warrior or Thief class,
learning these skills much faster than other races. Orcs also have the
racial trait 'Like Father, like Son.' They fight on the side of evil in the race war.
Orcs start at 12(young), reach middle age at 29, old age at 43, and are
ancient at 64.
Half-Orc: Half human and half orc, this guy looks like a very very ugly human.
Not very sure where to live these guys can be very dangerous or very
helpful. They are however healthy, have infravision and have good move
gain. Half-orcs learn thief skills much faster than most races.
They fight on the side of good in the race war, to the amazement of
many. Half-orcs start at 12(young), reach middle age at 29, old age at 43, and are
ancient at 64.
Half-Ogre: Half Ogres are huge hairy human looking race. They are not very
smart nor very quick moving about, however they are strong and healthy.
They have good move and hit point gain, and are big. They fight on the
side of good in the race war, to the amazement of many. Half-ogres start
at 17(mature), reach middle age at 29, old age at 43, and are ancient at 64.
Trollish:
These are large, horrible creatures. They are not as large as Half-
Giants, so cannot bash giant creatures. Trolls are very strong, sometimes
stronger than any human, and are healthy, but they are clumsy, dumb, and
lack wisdom. They are resilient. Trolls sure seem to be able to take a lot
of damage! Occasionally, after battle, they regenerate an occasional hit
point. Trolls who are unarmed fight with claws instead of fists. They
have infravision. They fight on the side of evil in the race war. Trolls
start at 25, mature at 31, reach middle age at 61, old age at 91, and
are ancient at 136.
Half-Giant: Race of half giant and half human, they look more human than
anything and can often be confused as a large human. Half-Giants are known
for their high strength and constitution, but are a bit dim, and sometimes
foolish. They can take an incredible amount of damage and live to brag
about it. They are very large, so can sometimes bash other very large
creatures. They are only suited to being Warriors or Barbarian. They
fight on the side of good in the race war. Half-Giants start at 25,
mature at 31, reach middle age at 61, old age at 91, and are ancient at 136.
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